Real-time facial animation

Using best-in-class, markerless, facial motion capture software, Live Client for Unreal Engine alongside Faceware Studio, animates and tracks facial movement from any video source to CG characters, in real-time directly inside Unreal Engine. With Live Client and Faceware you can perform or simply play around as any character you like, meaning animation professionals can now create, test, and review facial animations live. Which is not only a lot of fun, but it also saves huge amounts of time and iterations between traditional production teams.

Interactive facial animation in real-time

Using patented computer-vision technology and techniques, Live Client and Faceware automatically track video of a performer’s face and stream real-time animation onto your character directly in the Unreal Engine. Create live characters for broadcast and interactive events, or empower actors and directors to see digital performances on-set in real-time.

One second calibration on any face

Calibrate any performer in one second, removing the need for lengthy range of motion or complex character setup processes. Your performer need only make a single neutral expression and with one click of a button, you’re automatically calibrated. Ensuring you’re up and running in one second or less, delivering stability and flexibility for real-time content creation.

One second calibration on any face

Calibrate any performer in one second, removing the need for lengthy range of motion or complex character setup processes. Your performer need only make a single neutral expression and with one click of a button, you’re automatically calibrated. Ensuring you’re up and running in one second or less, delivering stability and flexibility for real-time content creation.

Stream multiple characters easily

Powerful, stable and cutting edge technology ensure there’s no limit placed on your creativity. Work with multiple characters, all interacting, in front of a live studio audience, pre-viz complex sequences with multiple characters at once, or rapidly animate entire scenes. The sky’s the limit for creative real-time production.

Live Client for Unreal in action

Grace by MacInness Scott
Altered Carbon AR
Dusty & Rose in real-time
Team Rolfes Case Study
Mr Monopoly in real-time
Faceware Live & UE4 demo


Find out more about Faceware Live & Studio

Live Client for Unreal is a plugin responsible for connecting Faceware's Live & Studio to the Unreal Engine. Faceware Technologies, technology partner of Glassbox, are the developer behind Faceware Live & Studio and plugins for both MotionBuilder and Unity 3D. Find out more here.

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Faceware Studio & Live Client for Unreal: Setup Tutorial
Faceware Live Server & Live Client for UE4: Getting Started Tutorial
Faceware Live Server & Live Client for UE4: Up & Running Tutorial
Faceware Live & Live Client for UE4: Animation Blueprint Workflow Tutorial
Faceware Studio & Live Client for Unreal: Metahumans Motion Logic Blueprint Setup Tutorial

Epic's MetaHumans are Here

Epic recently announced its long-awaited Early Access program for MetaHuman Creator, giving you the ability to create lifelike digital humans in minutes that are ready to animate. MetaHuman Creator is a cloud-based application designed to let artists create lifelike digital humans in hours, rather than weeks or months, without compromising on quality. Those digital humans are fully rigged, which means you can apply animation to them quickly.

Applying Believable Facial Animation

Our tools allow you to start applying facial animation to your MetaHuman faces quickly. Using Faceware's real-time facial animation software, Faceware Studio, and our Live Client, you have the solutions you need to start animating your MetaHuman faces in Unreal Engine.

Get Started

Together with Faceware, we've created sample assets and a step-by-step guide to not only help you get up and running effortlessly, but also to help you get the best results. To get started following these steps:

1. Get your hands on a free 30 day trial of Live Client (see link above) and a trial of Faceware Studio via Faceware Tech.

2. Download our MetaHuman blueprint package

3. Get your hands on Epic’s MetaHuman sample scene (for Unreal Engine)

4. Check out below handy getting started tutorial, made by Feeding Wolves just for MetaHumans

5. If you need any more help and tutorials, head to Faceware's support page and follow the instructions